A Pedagogical Model for Game Learning

By:
Yu-Ling Lu,
Dr Chi-Jui Lien,
Shu-Hua Cheng
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It is difficult to combine the learning with computer games in science. The gap between these two fields comes from the difference of basic philosophy. Learning always perceived by students as in a tension environment. However, games highlight a pressure-free process of enjoyment. In order to decrease the gap, it is therefore desirable to reduce the tension of e-learning. One of the tangible strategies is to find and modify the typical components of games, and then uses those components to reconstruct the e-learning. This paper reports an e-learning pedagogical model with a game perspective that illustrated culture-based game learning of science. This model, base on Cognitive Flexibility Theory and Dual Coding Theory, can be used as a nonlinear approach to problem solving. In this context of game, learner plays as a problem-solver as well as decision-maker and learns science connecting to daily-life in a meaningful way. This game design also provides drills for concepts mastering with sub-games. Thus, knowledge, problem solving, and critical thinking skills can be gained from this game learning.


Keywords: Science Learning, e-Learning, Computer Game, Pedagogical Model
Stream: Technology in Education
Presentation Type: Paper Presentation in English
Paper: A paper has not yet been submitted.


Yu-Ling Lu

Professor, Department of Natural Science Education, National Taipei Teacher's College
Taiwan


Dr Chi-Jui Lien

Professor, Department of Natural Science Education, National Taipei Teachers College
Taiwan


Shu-Hua Cheng

associate professor, Department of Applied Chemistry, National Chi Nan University
Taiwan


Ref: T05P0257